Miscellaneous Spells:
Spells are listed: Spell Name, Level m.s.m learned.


Light, 1
Skill Used  : magic.spells.misc
GP Cost     : 30
Spell Type  : miscellaneous (targetted)
Spell Usage : cast light [target]
This spell, when cast upon a target, will cause it to exude light.  This will help illuminate dark areas.
This spell must be cast on a target of some sort.  The duration increases as your bonus in m.s.m does.
 

Darkness, 4
Skills Used  : magic.spells.misc.target
                   magic.spells.misc.self
GP Cost     : 50
Spell Type  : miscellaneous (targetted)
Spell Usage : cast darkness [target]
This spell will create an aura of darkness around the target.  This aura is not able to be easily
dispelled, and its duration is dependent upon your skill in magic.spells.misc.
 

Detect Magic, 5
Skill Used  : magic.spells
GP Cost     : 50
Spell Type  : miscellaneous (targetted)
Spell Usage : cast detect magic [target]
This spell detects an item for the presence of magic with in it. If the spell detects magical power
within the item, it will cause the item to glow.  The color of the glow determines the power of  the magic within it.
 The colored hues are:

              In order of most powerful, to weakest.
                Rainbow.
                Golden.
                Silver.
                Azure.
                Emerald.
                Crimson. <--- Blaze is capped at Crimson
                Yellow.
                Aquamarine.
                Octrine.
                White.
 

Summon Efreeti, 25
Skill Used  : magic.spells.misc.target
GP Cost     : 90
Spell Type  : miscellaneous (targetted)
Spell Usage : cast summon efreeti [target]
This spell will summon an Efreeti to attack your enemy during combat as well
as help protect you from harm.
 

Quench Heat, 50
Skill Used  : magic.spells.misc.target
GP Cost     : 80
Spell Type  : miscellaneous (targetted)
Spell Usage : cast quench heat [target]
This enchantment allows you to darken an object, destroying its light giving properties.
There is also a certain gemstone that enhances the effectiveness of this enchant by adding a thin
smokey veil to the item that helps shade bright light.
 

Produce Heat, 50
Skill Used  : magic.spells.misc.target
GP Cost     : 80
Spell Type  : miscellaneous (targetted)
Spell Usage : cast produce heat [target]
This enchantment allows you to imbue an object with light giving properties.
 

Temper, 75
Skill Used  : magic.spells.misc
GP Cost     : 150
Spell Type  : miscellaneous (targetted)
Spell Usage : cast temper [target]
This enchantment allows you to re-temper an item, making it more durable.
The fires will not repair the item, only increase its possible max condition.
This spell damages items, so make sure tempered items get fixed afterwards.
 

Blaze, 100
Skill Used  : magic.spells.misc
GP Cost     : 400
Spell Type  : miscellaneous (targetted)
Spell Usage : cast blaze [target]
This spell allows you to enchant any object of your choosing. This will increase the weapon's
effectiveness during combat. The enchant value is equal to the bonus in m.i. divided by 50.
Weapons which have less than 3 attacks per combat round will have a fire attack added to them.
Only those who have mastered the spell, can add an attack to weapons that already
have 3 attacks per combat round.  Two handed weapons allow for an additional attack.
 

Invisible Object, 116
Skill Used  : magic.spells.misc
GP Cost     : 800
Spell Type  : miscellaneous (targetted)
Spell Usage : cast invisible object [target]
This spell will turn any one object invisible. The object must be in your inventory,
and it must not already be invisible. The spell will last until you logout or the item is destroyed.

Invisibility, 116
Skill Used  : magic.spells.misc
GP Cost     : 600
Spell Type  : miscellaneous (targetted)
Spell Usage : cast invisibility [target]
This spell will turn your target invisible.  The following  actions will turn you back to being visible:

                 All communications except for
                    'guild', 'race', 'org' and 'tell'
                 Emote
                 Soul Commands
                 Attacking
                 and casting any non-defensive spell

You can look at other people, they will not see you looking, and  it will not turn you visible.
If you move, people will not see, your movement, just as you would expect when you are invisible.
The spell will last until you cause yourself to become visible.
 

Sulfer Burns 120
Skill Used  : magic.spells.offensive.target
GP Cost     : 300
Spell Type  : miscellaneous (targetted)
Spell Usage : cast sulfer burns [target]
Hits your target with a blast of flaming sulfur that scorches your opponent.
Any damage to the opponent will increase while the spell is still in effect.
 

Summon Lesser Fire Elemental, 125
Skill Used  : magic.spells.misc.target
GP Cost     : 200
Spell Type  : attack (targetted)
Spell Usage : cast summon lesser fire elemental [target]
This spell will summon a small elemental from the plane of fire to attack your enemy.
 

Immolation 125
Skill Used  : magic.spells.offensive.target
GP Cost     : 400
Spell Type  : miscellaneous (targetted)
Spell Usage : cast immolation [target]
This spell calls upon the elemental plane of fire to consume your enemies.
The effects will last longer as your skill increases.
 

Fiery Transport, 150
Skill Used  : magic.spells.misc
GP Cost     : 500
Spell Type  : miscellaneous
Spell Usage : cast fiery transport <player>
This spell allows you to instantly move from your current location to that of another player.
Some limitations do apply, such as magickal barriers or wards, visibility of target,
distance of target such as other continents, in addition to normal spell restrictions.

Sulfer Cloud, ?
Skill Used  : magic.spells.offensive.area
                   magic.spells.special
GP Cost     : 100
Spell Type  : miscellaneous (area)
Spell Usage : cast sulfer cloud [target(s)]
This spell will allow the caster to create a non-moving fog of plasma to burn their targets continuosly
over a period of time. The caster may leave the area of affect without affecting the spell, however,
if the target moves out of the area, the spell will not affect them unless they return to the area of affect
while the affect is still occuring.  Damage is based on the caster's skill in area affect offensive spells,
and the duration is dependant on the caster's skill in special magic spells.
 

Summon Fire Elemental, 200
Skill Used  : magic.spells.misc.target
GP Cost     : 600
Spell Type  : miscellaneous (targetted)
Spell Usage : cast summon fire elemental [target]
Components  : small ruby
This spell will summon a greater elemental from the plane of fire to attack your enemies.

Resist, Quest
Skill Used  : magic.spells.defensive.target
                   magic.spells.defensive.self
GP Cost     : [variable]
Spell Type  : defensive (targetted)
Spell Usage : cast resist [target]
This spell allows you to call upon the powers of gods, nature, or  magic to bestowe the ability to
resist magical and non-magical effects upon the recipient of this spell. Pyromancers can resist: fire, magic, blunt.



 
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